Welcome to the first post!
I decided I need to learn more about the technical aspects of game development. I can probably make a game now, but I want to make gameplay experiences I think will be awesome. To do that, I need to master my tools like any other artisan. This blog will be an exercise in discipline as well as a log for myself. I hope to reach milestones and learn a damn lot. There's probably no more excuses left with the materials available today.I'll be following Handmade Hero and be making smaller projects as I learn the joyous in's and out's of C/C++. Maybe even slap together a Unity project in my off-time!
Step 1: Setup up Sublime 3
Link used: Setting up Sublime with M VanDevanderComments: Pretty straight forward. I didn't want to use vim or emacs since I was already pretty comfortable with Sublime.
Status: COMPLETED
Step 2: Crash course in C/C++ & computer architecture
Link used: Intro to C with Casey
Comments: I'm familiar with C/C++ and some computer architecture. However, I'm quite rusty since I've been using C#, Python, and other interpreted languages. Probably the roughest part will be thinking about memory, which modern languages handle for you.
Status: IN PROGRESS
Sidestep 1: Unity!
I played a small, fun top-down shooter called Last Invader and really wanted to make one myself. Just good ol' fashioned, arcade fun. As a side project, I think I'll whip together a a TDS for Kongregate/Newgrounds.
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